Markus: a rain-dark city flat with an investigation wall of photographs and maps

Games · A world by A. Damon

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can enter.

Newest release

Markus 18+

by A. Damon

The villain’s prequel in the Last Seen world: Driftwood Bay, winter 2003, and a boy who asks the priest to teach him.

Visual novel19 languagesRen’Py 8.4.1

A world by A. Damon Published by 4M Studios

Story first

Visual novels

Visual novels in Ren’Py. The three rated 18+ contain graphic violence.

Give them Nothing: a girl at a candle-lit desk in a rain-streaked bedroom, chin in her hand

Give them Nothing

by A. Damon

A snowed-in mountain town, a string of deaths under torn-paper judgments, and a detective who has hidden from his own grief for thirteen years. A dark visual novel after A. Damon’s novel.

19 languages
Last Seen: a storm-lashed coast below a hillside village and its church18+

Last Seen

by A. Damon

When her sister’s call drops, Amanda drives to Driftwood Bay, a fog-bound village where silence is survival and ritual is stronger than reason. A folk-horror visual novel after A. Damon’s novel.

19 languages
The Years Between: a dark apartment door opening onto a balcony at dusk18+

The Years Between

by A. Damon

Two sisters lose their parents on a Sunday-morning road. Amanda promises never to leave her little sister, and spends thirteen years paying for it. A Last Seen prequel visual novel.

19 languages
Markus: a rain-dark city flat with an investigation wall of photographs and maps18+

Markus

by A. Damon

The villain’s prequel in the Last Seen world: Driftwood Bay, winter 2003, and a boy who asks the priest to teach him.

19 languages

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RoguePain: a cloaked figure on a mound before a distant burning citadel

RoguePain

by A. Damon

Framed, sentenced and executed by the governors of a walled city, she wakes in the body dump outside its walls. The game begins there.

ICCAID: a man with a briefcase climbing steps toward a stained-glass bull-headed executive

ICCAID

by A. Damon

A satirical idle game: a failed founder finds that human suffering is the highest-yield asset class, and a tired bureaucratic god signs off on the books.

Insomnia: a sleepless man in pyjamas swinging a pillow at monstrous sheep and clocks

Insomnia

by A. Damon

You cannot sleep, so each night you are pulled into a shifting dream-city of nightmares. Survive until dawn, then carry what you gathered back to your bedroom.

Reliquary: a veiled saint with cracked skin before a black sun

Reliquary

by A. Damon

Build your litany. Choose when your saints become monsters. Lead a wandering procession of living relics through an empire whose sun has gone out.

Coming next

In development

Not released yet. Where there are real captures from the build, they are on the game’s page.

BloodLands: a lone wanderer with a glowing red globe above a ruined, fogbound wasteland

BloodLands

by A. Damon

A collector’s trinkets open into the shattered remains of a dead cosmic god. Bind what lives there, and survive a place that is trying to consume you.

In development
Last Seen Playable Teaser: a wet cobbled lane in a fogbound village, a church spire in the distance

Last Seen Playable Teaser

by A. Damon

A first-person teaser in Unreal Engine 5: a fog-bound coastal village, a storm, and dread without explanation.

In development
Stay Inside: a suburban house in a thunderstorm, a still figure standing at the edge of the garden

Stay Inside

by A. Damon

First-person psychological horror in Unreal Engine 5: alone in the house at night, with something outside that lures and never chases.

In development

Every game here is written and made by A. Damon.
Published by 4M Studios.

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